Ruby is slow. GPUs are fast. Can we combine them? Yes, but with caveats.
What is CUDA?
CUDA is NVIDIA's platform for GPU programming. It lets you run code on graphics cards. GPUs have thousands of cores. They process data in parallel.
CPUs handle complex tasks sequentially. GPUs handle simple tasks simultaneously. This difference matters for certain workloads.
Ruby and Performance
Ruby prioritizes developer happiness over speed. It was never designed for number crunching. The Global Interpreter Lock (GIL) limits true parallelism.
So why use Ruby with CUDA? Two reasons:
- Your app is already in Ruby
- You need to offload specific heavy computations
Setting Up
You need three things:
- An NVIDIA GPU
- CUDA Toolkit installed
- A Ruby CUDA binding
Install the toolkit from NVIDIA's site. Then add a gem:
gem install cudaNote: The cuda gem has limited maintenance. Check for alternatives like cumo or FFI bindings to CUDA libraries.
Basic Example: Vector Addition
Here is a simple kernel that adds two arrays:
require 'cuda'
include Cuda
kernel_code = <<~CUDA
extern "C"
__global__ void vector_add(float *a, float *b, float *c, int n) {
int index = threadIdx.x + blockIdx.x * blockDim.x;
if (index < n)
c[index] = a[index] + b[index];
}
CUDA
program = Cuda::Program.new(kernel_code)
n = 1024
a = Array.new(n) { rand }
b = Array.new(n) { rand }
# Allocate GPU memory
a_gpu = program.malloc_and_copy(a.pack('F*'))
b_gpu = program.malloc_and_copy(b.pack('F*'))
c_gpu = program.malloc(n * 4)
# Run the kernel
threads_per_block = 256
blocks = (n + threads_per_block - 1) / threads_per_block
program.launch(
'vector_add',
a_gpu, b_gpu, c_gpu, n,
grid: [blocks, 1, 1],
block: [threads_per_block, 1, 1]
)
# Get results back
result = "\x00" * (n * 4)
c_gpu.copy_to_host(result, n * 4)
c = result.unpack('F*')
# Clean up
program.free(a_gpu)
program.free(b_gpu)
program.free(c_gpu)This is verbose. The data transfer overhead is significant for small arrays.
When GPU Acceleration Makes Sense
GPU acceleration helps when:
- You process millions of elements
- The computation is parallelizable
- Data transfer time is small relative to compute time
GPU acceleration hurts when:
- Arrays are small (under 10,000 elements)
- Operations are sequential
- You constantly move data between CPU and GPU
Realistic Use Cases for Ruby + CUDA
Image Processing
Batch process thousands of images. Keep data on GPU between operations.
# Pseudocode - depends on your CUDA bindings
images.each_batch(1000) do |batch|
gpu_batch = upload_to_gpu(batch)
apply_filter(gpu_batch)
apply_resize(gpu_batch)
apply_normalize(gpu_batch)
download_from_gpu(gpu_batch)
endMatrix Operations
Large matrix multiplications benefit from GPU parallelism. Libraries like cumo wrap cuBLAS.
require 'cumo/narray'
a = Cumo::SFloat.new(1000, 1000).rand
b = Cumo::SFloat.new(1000, 1000).rand
c = a.dot(b) # Runs on GPUMachine Learning Inference
Load a pre-trained model. Run inference on GPU. Return results to Ruby.
The Honest Truth
Ruby is not the right choice for GPU-heavy applications. Python has better tooling. C++ has better performance.
Use Ruby + CUDA when:
- You have an existing Ruby system
- You need to accelerate one specific bottleneck
- The bottleneck involves large parallel computations
Do not use Ruby + CUDA when:
- Building a new GPU-focused application
- You need tight GPU integration throughout
- Performance is the primary concern
Alternatives to Consider
- Call Python from Ruby - Use PyCall to access PyTorch or TensorFlow
- Use a service - Run GPU code as a microservice
- FFI bindings - Call CUDA C libraries directly
- Numo + OpenBLAS - CPU-optimized but still fast for many workloads
Conclusion
Ruby can use CUDA. The integration works. But the ecosystem is limited.
For occasional GPU acceleration in existing Ruby apps, it is viable. For new projects with heavy GPU requirements, choose a different language.
Pick the right tool for the job. Sometimes that means stepping outside Ruby.